Bmad Gds
supercent-io/skills-templateThis skill provides a structured workflow for game development, supporting project planning, design, technical architecture, production, and testing across engines like Unity, Unreal, and Godot. It offers commands for brainstorming, designing game mechanics and narratives, creating technical architectures, managing sprints, implementing features, and performing game testing, making it suitable for game designers, developers, and team leads. Additionally, it facilitates rapid prototyping and project documentation to streamline the entire game development process.
bmad-gds - BMAD Game Development Studio
When to use this skill
- Starting a new game project and need a structured concept → production workflow
- Creating a Game Design Document (GDD), narrative design, or technical architecture
- Managing sprints and dev stories for a game team
- Setting up test frameworks for Unity, Unreal Engine, or Godot projects
- Quick prototyping or rapid feature work without full planning overhead
- Reviewing code or running retrospectives after development epics
Installation
npx skills add https://github.com/supercent-io/skills-template --skill bmad-gds
Supported Engines
Unity · Unreal Engine · Godot · Custom/Other
BMAD-GDS Workflow Commands
Phase 1 — Pre-production
Command
Description
bmad-gds-brainstorm-game
Facilitate a game brainstorming session with game-specific ideation techniques
bmad-gds-game-brief
Create an interactive game brief defining concept and core mechanics
Phase 2 — Design
Command
Description
bmad-gds-gdd
Generate a Game Design Document: mechanics, systems, progression, implementation guidance
bmad-gds-narrative
Create narrative documentation: story structure, character arcs, world-building
Phase 3 — Technical
Command
Description
bmad-gds-project-context
Generate project-context.md for consistent AI agent coordination
bmad-gds-game-architecture
Produce scale-adaptive game architecture: engine, systems, networking, technical design
bmad-gds-test-framework
Initialize test framework architecture for Unity, Unreal, or Godot
bmad-gds-test-design
Create comprehensive test scenarios covering gameplay, progression, and quality
Phase 4 — Production
Command
Description
bmad-gds-sprint-planning
Generate or update sprint-status.yaml from epic files
bmad-gds-sprint-status
View sprint progress, surface risks, get next action recommendation
bmad-gds-create-story
Create a dev-ready implementation story
bmad-gds-dev-story
Execute a dev story: implement tasks and tests
bmad-gds-code-review
QA code review for stories flagged Ready for Review
bmad-gds-correct-course
Navigate major in-sprint course corrections
bmad-gds-retrospective
Facilitate retrospective after epic completion
Game Testing
Command
Description
bmad-gds-test-automate
Generate automated game tests for gameplay systems
bmad-gds-e2e-scaffold
Scaffold end-to-end testing infrastructure
bmad-gds-playtest-plan
Create a structured playtesting plan for user testing sessions
bmad-gds-performance-test
Design a performance testing strategy for profiling and optimization
bmad-gds-test-review
Review test quality and coverage gaps
Quick / Anytime
Command
Description
bmad-gds-quick-prototype
Rapid prototyping to validate mechanics without full planning overhead
bmad-gds-quick-spec
Quick tech spec for simple, well-defined features or tasks
bmad-gds-quick-dev
Flexible rapid implementation for game features
bmad-gds-document-project
Analyze and document an existing game project
Specialized Agents
Agent
Role
game-designer
Game concept, mechanics, GDD, narrative design, brainstorming
game-architect
Technical architecture, system design, project context
game-dev
Implementation, dev stories, code review
game-scrum-master
Sprint planning, story management, course corrections, retrospectives
game-qa
Test framework, test design, automation, E2E, playtest, performance
game-solo-dev
Full-scope solo mode: quick prototype, quick spec, quick dev
Typical Workflow
- Run
bmad-gds-brainstorm-game→ ideate game concept - Run
bmad-gds-game-brief→ lock in concept and core mechanics - Run
bmad-gds-gdd→ produce full Game Design Document - Run
bmad-gds-game-architecture→ define technical architecture - Run
bmad-gds-sprint-planning→ break work into sprints and stories - Run
bmad-gds-dev-storyper story → implement features - Run
bmad-gds-code-review→ quality gate before merge - Run
bmad-gds-retrospective→ continuous improvement after each epic
Quick Reference
Action
Command
Brainstorm game concept
bmad-gds-brainstorm-game
Create game brief
bmad-gds-game-brief
Generate GDD
bmad-gds-gdd
Define architecture
bmad-gds-game-architecture
Plan sprint
bmad-gds-sprint-planning
Check sprint status
bmad-gds-sprint-status
Create story
bmad-gds-create-story
Develop story
bmad-gds-dev-story
Quick prototype
bmad-gds-quick-prototype
GitHub Owner
Owner: supercent-io