526

This skill enables developers to implement reactive state management in Angular applications using signals such as `signal()`, `computed()`, `linkedSignal()`, and `effect()`. It supports creating and updating state, deriving dependent data, managing dependent signals, and handling side effects, making it suitable for building dynamic, responsive UIs. The skill also covers interoperation with RxJS observables and services, facilitating seamless integration of reactive data flows and application logic.

npx skills add https://github.com/analogjs/angular-skills --skill angular-signals

Angular Signals

Signals are Angular's reactive primitive for state management. They provide synchronous, fine-grained reactivity.

Core Signal APIs

signal() - Writable State

import { signal } from '@angular/core';
// Create writable signal
const count = signal(0);
// Read value
console.log(count()); // 0
// Set new value
count.set(5);
// Update based on current value
count.update(c => c + 1);
// With explicit type
const user = signal<User | null>(null);
user.set({ id: 1, name: 'Alice' });

computed() - Derived State

import { signal, computed } from '@angular/core';
const firstName = signal('John');
const lastName = signal('Doe');
// Derived signal - automatically updates when dependencies change
const fullName = computed(() => `${firstName()} ${lastName()}`);
console.log(fullName()); // "John Doe"
firstName.set('Jane');
console.log(fullName()); // "Jane Doe"
// Computed with complex logic
const items = signal<Item[]>([]);
const filter = signal('');
const filteredItems = computed(() => {
  const query = filter().toLowerCase();
  return items().filter(item =>
    item.name.toLowerCase().includes(query)
  );
});
const totalPrice = computed(() =>
  filteredItems().reduce((sum, item) => sum + item.price, 0)
);

linkedSignal() - Dependent State with Reset

import { signal, linkedSignal } from '@angular/core';
const options = signal(['A', 'B', 'C']);
// Resets to first option when options change
const selected = linkedSignal(() => options()[0]);
console.log(selected()); // "A"
selected.set('B');       // User selects B
console.log(selected()); // "B"
options.set(['X', 'Y']); // Options change
console.log(selected()); // "X" - auto-reset to first
// With previous value access
const items = signal<Item[]>([]);
const selectedItem = linkedSignal<Item[], Item | null>({
  source: () => items(),
  computation: (newItems, previous) => {
    // Try to preserve selection if item still exists
    const prevItem = previous?.value;
    if (prevItem && newItems.some(i => i.id === prevItem.id)) {
      return prevItem;
    }
    return newItems[0] ?? null;
  },
});

effect() - Side Effects

import { signal, effect, inject, DestroyRef } from '@angular/core';
@Component({...})
export class Search {
  query = signal('');
  constructor() {
    // Effect runs when query changes
    effect(() => {
      console.log('Search query:', this.query());
    });
    // Effect with cleanup
    effect((onCleanup) => {
      const timer = setInterval(() => {
        console.log('Current query:', this.query());
      }, 1000);
      onCleanup(() => clearInterval(timer));
    });
  }
}

Effect rules:

  • Run in injection context (constructor or with runInInjectionContext)
  • Automatically cleaned up when component destroys

Component State Pattern

@Component({
  selector: 'app-todo-list',
  template: `
    <input [value]="newTodo()" (input)="newTodo.set($any($event.target).value)" />
    <button (click)="addTodo()" [disabled]="!canAdd()">Add</button>
    <ul>
      @for (todo of filteredTodos(); track todo.id) {
        <li [class.done]="todo.done">
          {{ todo.text }}
          <button (click)="toggleTodo(todo.id)">Toggle</button>
        </li>
      }
    </ul>
    <p>{{ remaining() }} remaining</p>
  `,
})
export class TodoList {
  // State
  todos = signal<Todo[]>([]);
  newTodo = signal('');
  filter = signal<'all' | 'active' | 'done'>('all');
  // Derived state
  canAdd = computed(() => this.newTodo().trim().length > 0);
  filteredTodos = computed(() => {
    const todos = this.todos();
    switch (this.filter()) {
      case 'active': return todos.filter(t => !t.done);
      case 'done': return todos.filter(t => t.done);
      default: return todos;
    }
  });
  remaining = computed(() =>
    this.todos().filter(t => !t.done).length
  );
  // Actions
  addTodo() {
    const text = this.newTodo().trim();
    if (text) {
      this.todos.update(todos => [
        ...todos,
        { id: crypto.randomUUID(), text, done: false }
      ]);
      this.newTodo.set('');
    }
  }
  toggleTodo(id: string) {
    this.todos.update(todos =>
      todos.map(t => t.id === id ? { ...t, done: !t.done } : t)
    );
  }
}

RxJS Interop

toSignal() - Observable to Signal

import { toSignal } from '@angular/core/rxjs-interop';
import { interval } from 'rxjs';
@Component({...})
export class Timer {
  private http = inject(HttpClient);
  // From observable - requires initial value or allowUndefined
  counter = toSignal(interval(1000), { initialValue: 0 });
  // From HTTP - undefined until loaded
  users = toSignal(this.http.get<User[]>('/api/users'));
  // With requireSync for synchronous observables (BehaviorSubject)
  private user$ = new BehaviorSubject<User | null>(null);
  currentUser = toSignal(this.user$, { requireSync: true });
}

toObservable() - Signal to Observable

import { toObservable } from '@angular/core/rxjs-interop';
import { switchMap, debounceTime } from 'rxjs';
@Component({...})
export class Search {
  query = signal('');
  private http = inject(HttpClient);
  // Convert signal to observable for RxJS operators
  results = toSignal(
    toObservable(this.query).pipe(
      debounceTime(300),
      switchMap(q => this.http.get<Result[]>(`/api/search?q=${q}`))
    ),
    { initialValue: [] }
  );
}

Signal Equality

// Custom equality function
const user = signal<User>(
  { id: 1, name: 'Alice' },
  { equal: (a, b) => a.id === b.id }
);
// Only triggers updates when ID changes
user.set({ id: 1, name: 'Alice Updated' }); // No update
user.set({ id: 2, name: 'Bob' }); // Triggers update

Untracked Reads

import { untracked } from '@angular/core';
const a = signal(1);
const b = signal(2);
// Only depends on 'a', not 'b'
const result = computed(() => {
  const aVal = a();
  const bVal = untracked(() => b());
  return aVal + bVal;
});

Service State Pattern

@Injectable({ providedIn: 'root' })
export class Auth {
  // Private writable state
  private _user = signal<User | null>(null);
  private _loading = signal(false);
  // Public read-only signals
  readonly user = this._user.asReadonly();
  readonly loading = this._loading.asReadonly();
  readonly isAuthenticated = computed(() => this._user() !== null);
  private http = inject(HttpClient);
  async login(credentials: Credentials): Promise<void> {
    this._loading.set(true);
    try {
      const user = await firstValueFrom(
        this.http.post<User>('/api/login', credentials)
      );
      this._user.set(user);
    } finally {
      this._loading.set(false);
    }
  }
  logout(): void {
    this._user.set(null);
  }
}

For advanced patterns including resource(), see references/signal-patterns.md.

GitHub Owner

Owner: analogjs

Files

signal-patterns.md

SKILL.md


name: angular-signals description: Implement signal-based reactive state management in Angular v20+. Use for creating reactive state with signal(), derived state with computed(), dependent state with linkedSignal(), and side effects with effect(). Triggers on state management questions, converting from BehaviorSubject/Observable patterns to signals, or implementing reactive data flows.

Angular Signals

Signals are Angular's reactive primitive for state management. They provide synchronous, fine-grained reactivity.

Core Signal APIs

signal() - Writable State

import { signal } from '@angular/core';
// Create writable signal
const count = signal(0);
// Read value
console.log(count()); // 0
// Set new value
count.set(5);
// Update based on current value
count.update(c => c + 1);
// With explicit type
const user = signal<User | null>(null);
user.set({ id: 1, name: 'Alice' });

computed() - Derived State

import { signal, computed } from '@angular/core';
const firstName = signal('John');
const lastName = signal('Doe');
// Derived signal - automatically updates when dependencies change
const fullName = computed(() => `${firstName()} ${lastName()}`);
console.log(fullName()); // "John Doe"
firstName.set('Jane');
console.log(fullName()); // "Jane Doe"
// Computed with complex logic
const items = signal<Item[]>([]);
const filter = signal('');
const filteredItems = computed(() => {
  const query = filter().toLowerCase();
  return items().filter(item =>
    item.name.toLowerCase().includes(query)
  );
});
const totalPrice = computed(() =>
  filteredItems().reduce((sum, item) => sum + item.price, 0)
);

linkedSignal() - Dependent State with Reset

import { signal, linkedSignal } from '@angular/core';
const options = signal(['A', 'B', 'C']);
// Resets to first option when options change
const selected = linkedSignal(() => options()[0]);
console.log(selected()); // "A"
selected.set('B');       // User selects B
console.log(selected()); // "B"
options.set(['X', 'Y']); // Options change
console.log(selected()); // "X" - auto-reset to first
// With previous value access
const items = signal<Item[]>([]);
const selectedItem = linkedSignal<Item[], Item | null>({
  source: () => items(),
  computation: (newItems, previous) => {
    // Try to preserve selection if item still exists
    const prevItem = previous?.value;
    if (prevItem && newItems.some(i => i.id === prevItem.id)) {
      return prevItem;
    }
    return newItems[0] ?? null;
  },
});

effect() - Side Effects

import { signal, effect, inject, DestroyRef } from '@angular/core';
@Component({...})
export class Search {
  query = signal('');
  constructor() {
    // Effect runs when query changes
    effect(() => {
      console.log('Search query:', this.query());
    });
    // Effect with cleanup
    effect((onCleanup) => {
      const timer = setInterval(() => {
        console.log('Current query:', this.query());
      }, 1000);
      onCleanup(() => clearInterval(timer));
    });
  }
}

Effect rules:

  • Run in injection context (constructor or with runInInjectionContext)
  • Automatically cleaned up when component destroys

Component State Pattern

@Component({
  selector: 'app-todo-list',
  template: `
    <input [value]="newTodo()" (input)="newTodo.set($any($event.target).value)" />
    <button (click)="addTodo()" [disabled]="!canAdd()">Add</button>
    <ul>
      @for (todo of filteredTodos(); track todo.id) {
        <li [class.done]="todo.done">
          {{ todo.text }}
          <button (click)="toggleTodo(todo.id)">Toggle</button>
        </li>
      }
    </ul>
    <p>{{ remaining() }} remaining</p>
  `,
})
export class TodoList {
  // State
  todos = signal<Todo[]>([]);
  newTodo = signal('');
  filter = signal<'all' | 'active' | 'done'>('all');
  // Derived state
  canAdd = computed(() => this.newTodo().trim().length > 0);
  filteredTodos = computed(() => {
    const todos = this.todos();
    switch (this.filter()) {
      case 'active': return todos.filter(t => !t.done);
      case 'done': return todos.filter(t => t.done);
      default: return todos;
    }
  });
  remaining = computed(() =>
    this.todos().filter(t => !t.done).length
  );
  // Actions
  addTodo() {
    const text = this.newTodo().trim();
    if (text) {
      this.todos.update(todos => [
        ...todos,
        { id: crypto.randomUUID(), text, done: false }
      ]);
      this.newTodo.set('');
    }
  }
  toggleTodo(id: string) {
    this.todos.update(todos =>
      todos.map(t => t.id === id ? { ...t, done: !t.done } : t)
    );
  }
}

RxJS Interop

toSignal() - Observable to Signal

import { toSignal } from '@angular/core/rxjs-interop';
import { interval } from 'rxjs';
@Component({...})
export class Timer {
  private http = inject(HttpClient);
  // From observable - requires initial value or allowUndefined
  counter = toSignal(interval(1000), { initialValue: 0 });
  // From HTTP - undefined until loaded
  users = toSignal(this.http.get<User[]>('/api/users'));
  // With requireSync for synchronous observables (BehaviorSubject)
  private user$ = new BehaviorSubject<User | null>(null);
  currentUser = toSignal(this.user$, { requireSync: true });
}

toObservable() - Signal to Observable

import { toObservable } from '@angular/core/rxjs-interop';
import { switchMap, debounceTime } from 'rxjs';
@Component({...})
export class Search {
  query = signal('');
  private http = inject(HttpClient);
  // Convert signal to observable for RxJS operators
  results = toSignal(
    toObservable(this.query).pipe(
      debounceTime(300),
      switchMap(q => this.http.get<Result[]>(`/api/search?q=${q}`))
    ),
    { initialValue: [] }
  );
}

Signal Equality

// Custom equality function
const user = signal<User>(
  { id: 1, name: 'Alice' },
  { equal: (a, b) => a.id === b.id }
);
// Only triggers updates when ID changes
user.set({ id: 1, name: 'Alice Updated' }); // No update
user.set({ id: 2, name: 'Bob' }); // Triggers update

Untracked Reads

import { untracked } from '@angular/core';
const a = signal(1);
const b = signal(2);
// Only depends on 'a', not 'b'
const result = computed(() => {
  const aVal = a();
  const bVal = untracked(() => b());
  return aVal + bVal;
});

Service State Pattern

@Injectable({ providedIn: 'root' })
export class Auth {
  // Private writable state
  private _user = signal<User | null>(null);
  private _loading = signal(false);
  // Public read-only signals
  readonly user = this._user.asReadonly();
  readonly loading = this._loading.asReadonly();
  readonly isAuthenticated = computed(() => this._user() !== null);
  private http = inject(HttpClient);
  async login(credentials: Credentials): Promise<void> {
    this._loading.set(true);
    try {
      const user = await firstValueFrom(
        this.http.post<User>('/api/login', credentials)
      );
      this._user.set(user);
    } finally {
      this._loading.set(false);
    }
  }
  logout(): void {
    this._user.set(null);
  }
}

For advanced patterns including resource(), see references/signal-patterns.md.

More skills